Getting Started With The Waterfall System¶
Creating A Waterfall Object¶
We create a waterfall object from the Hierarchy's Create menu:
2D Object → Game2D Water Kit → Waterfall Object
Resizing The Waterfall Object¶
We resize the waterfall object right in the scene view using the Rect Tool, or we can just provide the width and the height in the waterfall component inspector.
Sorting The Waterfall Object Relative To Sprites¶
Before trying to sort the waterfall object relative to sprites, we first need to make sure that the Rendering Queue property, under Rendering Options in the waterfall material inspector, is set to Transparent.
The Rendering Queue property is set to Transparent by default.
Then, under the Rendering Properties in the waterfall component inspector, we specify the sorting layer as well as the order within this layer.
The Mesh Mask feature is exactly the same as in the water system. Please refer to here for more information about this feature.
We will look into the other rendering properties later in the Waterfall Visuals section.